The Master's of Science in Interactive Entertainment at
UCF's Florida Interactive Entertainment Academy (FIEA) teaches artists,
programmers, and producers the techniques, tools, and skills to succeed in the
gaming industry. The program provides specific skills in the area of game
design, as well as essential skills such as problem solving, teamwork, and
CURRICULUMThe Interactive Entertainment MS degree requires a minimum of 30 credit hours beyond the bachelor’s degree including 12 credit hours of core courses, 9 credit hours of specialization, a practicum and a capstone experience.
|Total Credit Hours Required:|
Credit Hours Minimum beyond the Bachelor's Degree|
Core—12 Credit Hours
The foundation of the degree
is the four-course core sequence that focuses on team-based learning. This
sequence is designed to provide declarative, procedural, and strategic knowledge
in a variety of issues related to game design. These include creative
collaboration, rapid prototyping, 3-D animation and modeling, documentation,
software engineering, legal and ethical issues, preproduction, and
- DIG 5529C Production for Media (3 credit
- DIG 5548C Rapid Prototype Production I (3 credit hours)
- DIG 5856 Experimentation, Application and Innovation in Games (3 credit
- DIG 6547C Preproduction and Prototyping (3 credit hours)
Specialization—9 Credit Hours
Specialization courses help
prepare students in their chosen field (Art, Production or Programming) by
covering the details of each discipline. Art classes help students develop
aesthetic and technical skills necessary to create compelling visuals for the
entertainment industry. Programming classes focus on software engineering
techniques as they apply to interactive entertainment products, while production
classes focus on the specifics of game design as well as project management.
Students take all three courses in their chosen specialization.
- DIG 5348C Digital Asset Creation (Fall,
3 credit hours)
- DIG 6559C Advanced Digital Asset Creation (Spring, 3
- DIG 6589C Digital Asset Portfolio Development (Summer, 3
- DIG 5557 Production and Design I (Fall, 3 credit hours)
- DIG 6558 Production and Design II (Spring, 3 credit hours)
- DIG 6099 Media Distribution (Summer, 3 credit hours)
- DIG 5637 Game Programming Fundamentals
(Fall, 3 credit hours)
- DIG 6638 Advanced Game Programming (Spring, 3
- DIG 6635 Applied Programming Mechanics (Summer, 3 credit
Capstone—3 Credit Hours
The capstone experience
applies the concepts and theories learned to produce a large-scale project. The
target deliverable is a playable demonstration of a game that simulates the core
experience and demonstrates the key features of the project’s vision. The course
concludes with a special event premiering the final project to the FIEA
community and invited guests.
- DIG 6718C Interactive
Entertainment Project (3 credit hours)
The practicum is a supervised experience supplementing theoretical
and practical experiences involving new research developments or partnerships
within industry. Students may participate on a research team exploring new ideas
in interactive entertainment with industry partners, work on an on-site
internship with a game company, or develop their own interests by working with
faculty on a personal research area of interest.
- DIG 6944C Game Design Practicum (6 credit hours) or DIG 6947C Digital Venture
Practicum (6 credit hours)
Independent LearningBoth the capstone course and the practicum provide independent learning experiences. The capstone experience is a project-based class that features a game demonstration. The practicum allows students to work with industry partners, in an internship, or to conduct research.
For information on general UCF graduate admissions requirements that apply to all prospective students, please visit the Admissions section of the Graduate Catalog. Applicants must apply online. All requested materials must be submitted by the established deadline.
In addition to the general UCF graduate application requirements, applicants to this program must provide:
- One official transcript (in a sealed envelope) from each college/university attended.
- Official, competitive GRE score taken within the last five years.
- A portfolio of prior work as it relates to their area of specialization (art, programming, production, etc.) sent directly to the Florida Interactive Entertainment Academy.
- Applicants must submit 3 personal references with your portfolio. These references should be willing and able to attest to your academic, professional and personal achievements. These references need to include the following info:
- Reference Name
- Email address
- Phone number
- Relationship to applicant
This program admits students in the fall semesters into production teams. Students will be selected based on the skills they possess and contributions they can make to the production team.
Meeting minimum UCF admission criteria does not guarantee program admission. Final admission is based on evaluation of the applicant's abilities, past performance, recommendations, match of this program and faculty expertise to the applicant's career/academic goals, and the applicant's potential for completing the degree.
Because of the high volume of portfolios received, we regret that we cannot offer individual feedback on the materials that are submitted as part of the application process.
|Interactive Entertainment MS||
||Jan 15||Jul 15|
||Jan 15||Jan 15|
International Transfer Applicants
||Jan 15||Mar 1|
*Applicants who plan to enroll full time in a degree program and who wish to be considered for university fellowships or assistantships should apply by the Fall Priority date.
Graduate students may receive financial assistance through fellowships, assistantships, tuition support, or loans. For more information, see the College of Graduate Studies Funding website
, which describes the types of financial assistance available at UCF and provides general guidance in planning your graduate finances. The Financial Information
section of the Graduate Catalog is another key resource.
Fellowships are awarded based on academic merit to highly qualified students. They are paid to students through the Office of Student Financial Assistance, based on instructions provided by the College of Graduate Studies. Fellowships are given to support a student’s graduate study and do not have a work obligation. For more information, see UCF Graduate Fellowships, which includes descriptions of university fellowships and what you should do to be considered for a fellowship.